NPD REPORTS U.S. VIDEO GAME INDUSTRY CONTINUES
TO SHOW SUBSTANTIAL GROWTH IN FIRST HALF 2001
PORT WASHINGTON, NEW YORK, July 26, 2001 – Retail sales of
U.S. video game hardware, software and accessories increased 28%
during the first half of 2001 (January–June), compared to the same
time last year, according to leading marketing information provider,
The NPD Group, Inc. Unit sales of video game hardware, software and
accessories also rose 11% during the first half of 2001 vs. first
half 2000.
"The sales boost in the first six months of the year is great
news for the video game industry considering video game sales for
annual 2000 were down for the first time since 1997," said Richard
Ow, account executive, NPD Interactive Entertainment. "We anticipate
2001 to be a very profitable year for the video game industry. This
is especially true since 50% or more of the sales usually come
during the fourth quarter. Even more importantly, two highly
anticipated systems, GameCube and Xbox, will debut this November, "
Ow added.
According to NPD, the continued sales growth was driven by many
factors. These included the hardware sales of Sony PlayStation 2,
the launch of Game Boy Advance and decreased price points of the
Sega Dreamcast.
U.S. Video Game Industry Dollar and Unit Percent
Changes
January – June 2001 vs. January – June 2000
|
Categories |
Dollar % Change |
Unit % Change |
|
TOTAL |
28% |
11% |
|
Consoles |
180% |
66% |
|
32/64 Bit Console Software |
-33% |
-22% |
|
32/64 Bit Console Accessories |
-25% |
-22% |
|
Next Gen Console Software |
237% |
279% |
|
Next Gen Console Accessories |
294% |
262% |
|
Portable Video Hardware |
17% |
6% |
|
Portable Video Software |
21% |
18% |
|
Portable Video Accessories |
31% |
44% |
Source: NPD Interactive Entertainment Service
Ow adds, "While PS2 and Game Boy Advance software is flying off
the shelves, the older generation of software from the PlayStation,
Nintendo 64 and Game Boy Color systems still comprise almost 75% of
the year-to-date sales. The new systems will need consistent
injections of high-quality, jaw-dropping games with unique content
to drive sales of the newer, more expensive hardware systems. Super
Mario Advance and Gran Turismo 3 A-Spec are two examples of unique
first party software that are major drivers of hardware sales."
Top 10 Video Game Titles Ranked on Units Sold
January – June 2001
|
Rank |
Platform/Title |
Publisher |
Intro. Date |
|
1 |
N64: Pokemon Stadium 2 |
Nintendo of America |
March 2001 |
|
2 |
GBC: Pokemon Silver |
Nintendo of America |
October 2000 |
|
3 |
GBC: Pokemon Gold
|
Nintendo of America |
October. 2000 |
|
4 |
PS2: Madden NFL 2001 |
Electronic Arts |
October 2000 |
|
5 |
GBA: Super Mario Advance |
Nintendo of America |
June 2001 |
|
6 |
PSX: Gran Turismo 2 |
Sony Computer Entertainment |
December 1999 |
|
7 |
PS2: NBA Live 2001 |
Electronic Arts |
January 2001 |
|
8 |
N64 Paper Mario |
Nintendo of America |
February 2001 |
|
9 |
PS2: Onimusha Warlords |
Capcom USA |
March 2001 |
|
10 |
PSX: Tony Hawks Pro Skater 2 |
Activision |
September 2000 |
Source: NPD Interactive Entertainment Service
|