NPDFUNWORLDSM
REPORTS POSITIVE IMPACT OF NEW GAMING CONSOLE SYSTEMS ADDS TO AN
ALREADY PROFITABLE VIDEO GAME INDUSTRY
PORT WASHINGTON, NEW YORK, December 19, 2001 - According to
leading market information provider, NPDFunworldSM,
the total U.S. video game industry, consisting of video game
hardware, software and accessories, generated $6.4 billion in
revenue year-to-date 2001 (January to November), compared to $4.7
billion during the same time last year. While the entire industry
experienced substantial growth, the next generation console category
(Dreamcast, GameCube, PlayStation 2 and Xbox) took in the largest
amount of revenue, showing an increase of 436 percent in dollar
sales versus last year.
A 624 percent increase was experienced in November 2001 compared
to November 2000. Almost 2.6 million next generation consoles were
purchased last month, due in part to the launches of two new gaming
consoles, Microsoft XboxTM. "This
substantial growth over the past 11 months, especially in November,
was just what the industry needed," said Ilene Haase, director of
video games, NPDFunworld. "Microsoft’s Xbox and Nintendo’s GameCube
launches were both instrumental as consumer anticipation climaxed in
November," said Haase.
Haase added, "Sony’s PlayStation 2 has been the primary driver
for the majority of the year on the console side of the business.
Add the launch of Nintendo’s Game Boy Advance this past June, and
subsequent video game sales since then, and the end result is all
video game categories experienced growth in 2001. Beyond the initial
rush to buy the new hardware, the major driving force will be the
games. Games that offer new content, new licenses, new genres and
realistic game play are what will move the hardware off the shelves
for years to follow."
Software sales skyrocketed at a dollar growth rate of 28 percent
in the month of November, compared to last year, according to
NPDFunworld. November launch titles, such as Halo from Microsoft and
Luigi’s Mansion from Nintendo, drew in almost four percent of the
console software unit sales. Both of these two best-selling games
sold through at a rate of at least one game to every two consoles
purchased. Microsoft’s launch portfolio of seven Xbox games
represented 55 percent of the Xbox software unit sales and
Nintendo’s initial release of two first-party GameCube games
represented 41 percent of GameCube software unit sales.
Top Video Game Titles, Sorted by Units
November, 2001
| RANK |
PLATFORM / TITLE |
PUBLISHER |
RELEASE DATE |
ARP |
| 1 |
PS2/ METAL GEAR SOLID 2
|
KONAMI OF AMERICA |
NOV ’ 01 |
$50 |
| 2 |
PS2/ GRAND THEFT AUTO 3 |
ROCKSTAR GAMES (TAKE 2) |
OCT ’ 01 |
$51 |
| 3 |
GCN/ LUIGI’S MANSION |
NINTENDO OF AMERICA |
NOV ’ 01 |
$50 |
| 4 |
XBX/ HALO |
MICROSOFT |
NOV ’01 |
$49 |
| 5 |
PS2/ TONY HAWK’S PRO SKATER 3 |
ACTIVISION |
OCT ’ 01 |
$48 |
| 6 |
PSX/ HARRY POTTER: SORCERER |
ELECTRONIC ARTS |
NOV ’ 01 |
$40 |
| 7 |
GCN/ STAR WARS: ROGUE SQUANDRON II |
LUCASARTS ENTERTAINMENT |
NOV ’ 01 |
$49 |
| 8 |
GBC/ HARRY POTTER: SORCERER |
ELECTRONIC ARTS |
NOV ’ 01 |
$29 |
| 9 |
PSX/ MADDEN NFL 2002 |
ELECTRONIC ARTS |
AUG ’ 01 |
$50 |
| 10 |
PS2/ WWF SMACKDOWN: BRING IT |
THQ |
NOV ’ 01 |
$51 |
Source: NPDFunworld TRSTS Service
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