NPD REPORTS
U.S. VIDEO GAME INDUSTRY SALES DECLINE FOR THE YEAR 2000
PORT
WASHINGTON, NY, January 17, 2001
– Retail sales of U.S. video games hardware, software and accessory
sales fell declined 5% in 2000 compared to 1999, according to
leading marketing information provider, The NPD Group, Inc. Video
game Annual 2000sales totalled $6.5 billion in 2000sales for total
U.S video game market that includes console and portable hardware,
software, and accessories vs. an all-time high of $6.9 billion in
1999.
While dollar sales
were down, unit sales were up slightly. According to NPD, unit sales
rose 1% to 191.4 million in 2000, compared to 188.6 million in 1999.
Video game console
hardware and software dollar sales were down 20% and 4% respectively.
However, the portable category showed significant growth in 2000.
Portable software sales rose 26% in dollar terms and 28% in unit
terms. Another strong performer was the portable accessories
category. This category was up 56% in dollars and 76% in units
compared to last year. The continued growth of the portable category
was driven in part by the popularity of the Pokemon games. Pokemon’s
impact is illustrated by the fact that four out of the ten top-selling
video game titles for the year were Pokemon Game Boy and Game Boy
Color titles.
Video game software
accounted for more than 63% of the industry’s units and dollars in
2000. The decline in software sales contributed to the year’s
moderate decline. At the same time, quality licenses and strong
gaming content fueled extraordinary sales for products that featured
Pokemon, Tony Hawk, WWF, Zelda, Grand Turismo and NFL properties.
NPD Interactive Entertainment
Account Manager Richard Ow noted that, "The video game industry
experienced a decline in overall dollar sales of five percent, but
this was to be expected, as the video game industry was going
through a ‘transitional’ period. The bear stock market and low
consumer confidence also contributed to a slow year in overall
retail sales. The Sony PlayStation and Nintendo 64 systems are
entering their sixth and fifth years, respectively, in the U.S.
market. While both systems may have already reached their peak in
hardware sales, their software continues to sell."
According to NPD
TRSTS Video Game Service, the video game industry did gain a mere 1%
in unit terms due to declining average retail prices of well-established
consoles, such as Sega Dreamcast, Nintendo 64, Sony PlayStation, and
Nintendo Game Boy Color. Year 2000 sold 191.4 million units in video
game hardware, software, and accessories, compared to 188.6 million
units sold in 1999.
Ow continued to
comment that, "Lower price points for these systems across all
categories affected the overall dollar growth. Sega’s Dreamcast and
Sony’s new PlayStation 2 represent the beginning of a new generation
of console systems that will continue to build their market share in
2001. Microsoft’s X-Box, Nintendo’s Game Cube, and new portable Game
Boy Advance will all be making a debut this year. With each system
sporting its own uniquely powerful gaming and entertainment
qualities, the transition from the 32/64 bit generation into the
next generation of gaming will mark the beginning of an exciting new
video game cycle."
Sales of the total
U.S. interactive entertainment market, which includes PC
entertainment and video game software, were flat at $5.7 billion for
both 2000 and 1999. Interactive entertainment software unit sales
were up 5% for the year, totalling 200.5 million units vs. 191.8
million units for the prior year. PC entertainment software
performed well in 2000, with an 8% unit growth over 1999.
Top 20 Best-Selling
Interactive Entertainment Titles
Ranked on Units Sold
Annual 2000
|
RANK |
TITLE |
PLATFORM |
PUBLISHER |
RELEASE
DATE |
ARP |
|
1 |
POKEMON SILVER |
GBC |
NINTENDO OF AMERICA |
OCT’00 |
$27 |
|
2 |
POKEMON GOLD |
GBC |
NINTENDO OF AMERICA |
OCT’00 |
$27 |
|
3 |
POKEMON YELLOW |
GBOY |
NINTENDO OF AMERICA |
OCT’99 |
$26 |
|
4 |
POKEMON STADIUM |
N64 |
NINTENDO OF AMERICA |
MAR’00 |
$59 |
|
5 |
THE SIMS |
CD W95/W98 |
ELECTRONIC ARTS |
FEB’00 |
$41 |
|
6 |
TONY HAWKS PRO SKATER |
PSX |
ACTIVISION |
SEP’00 |
$40 |
|
7 |
LEGEND ZELDA MAJORA’S MASK |
N64 |
NINTENDO OF AMERICA |
OCT’00 |
$60 |
|
8 |
TONY HAWKS PRO SKATER |
N64 |
ACTIVISION |
SEP’99 |
$30 |
|
9 |
GRAN TURISMO 2 |
PSX |
SONY COMPUTER ENTERTAINMENT |
DEC’00 |
$32 |
|
10 |
POKEMON BLUE |
GBOY |
NINTENDO OF AMERICA |
SEP’98 |
$25 |
|
11 |
POKEMON RED |
GBOY |
NINTENDO OF AMERICA |
SEP’98 |
$25 |
|
12 |
WWF SMACKDOWN |
PSX |
THQ |
MAR’00 |
$40 |
|
13 |
POKEMON TRADING CARDS |
GBC |
NINTENDO OF AMERICA |
APR’00 |
$25 |
|
14 |
SUPER MARIO BROTHERS DELUXE |
GBC |
NINTENDO OF AMERICA |
MAY’99 |
$28 |
|
15 |
WHO WANTS TO BE A MILLIONAIRE |
CD W95/WNT |
DISNEY INTERACTIVE |
NOV’99 |
$15 |
|
16 |
TONY HAWKS PRO SKATER |
N64 |
ACTIVISION |
MAR’00 |
$49 |
|
17 |
ROLLER COASTER TYCOON |
CD W95/W98 |
HASBRO INTERACTIVE |
MAR’99 |
$27 |
|
18 |
MADDEN NFL 2001 |
PSX |
ELECTRONIC ARTS |
AUG’00 |
$41 |
|
19 |
MARIO PARTY 2 |
N64 |
NINTENDO OF AMERICA |
JAN’00 |
$50 |
|
20 |
DIABLO 2 |
CD W95/98/2K |
BLIZZARD (HAVAS) |
JUN’00 |
$49 |
Source: NPD Interactive
Entertainment Software Service
|