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9th Jul 2002 ELSPA/Screen Digest study finds emerging gaming
platforms and online services will create €6.5bn in new revenues by
2006
London, UK, July 9, 2002 – Emerging video game platforms are
poised for rapid growth, as a confluence of factors enables advanced
multiplayer experiences on consoles and PCs, improved games on
mobile phones and other handheld devices, and simple, yet engaging
interactive TV games. According to a new study commissioned by the
European Leisure Software Publishers Association (ELSPA) and carried
out by Screen Digest, spending on these emerging services by
European consumers will grow from €127m in 2001 to €6.5bn in 2006, a
growth of over 5000 per cent.
While the new online services being launched for Sony’s PlayStation
2, Microsoft’s Xbox and Nintendo’s GameCube will start slowly, the
report forecasts that these will ultimately be very successful and
generate more than €2.5bn in European revenues by 2006. Indeed,
online console gaming is itself expected to become an important
driver of broadband Internet deployment as a predicted 16.6m
households in Europe connect their game consoles to the Internet
over the next 5 years.
Another big new opportunity for the leisure software industry will
be next generation mobile phones. With mobile operators searching
for ways to balance their books after spending out on 3G licenses,
games will be one of the most important new services offered to
their subscribers. New handsets with colour screens that allow games
to be downloaded to them are coming to European shops this year and
the report predicts they will be in the hands of 60m Europeans by
the end of 2003. From small beginnings (around €70m in 2001), the
report forecasts that consumer spending on mobile phone gaming will
hit €2.2bn in 2006.
“As the technology, networks, and business models come together,
online gaming in all its forms will become the next significant
growth driver in the interactive entertainment business,” says Ben
Keen, co-author of the study. “All these new outlets for gaming are
finally ready to break away from the margins and usher in a dramatic
new phase of growth for what is already an impressively buoyant
industry.”
Like many areas of the games business, British companies are world
leaders in bringing games to the digital TV viewer. Games are
already one of the early success stories of the interactive TV (iTV)
era and Screen Digest predicts UK consumer spending on iTV games
will more than double from £50.7m in 2002 to £132m in 2006. The
total European iTV gaming market will be worth close to €470m in
2006.
According to Roger Bennett, Director General of ELSPA: “The non-retail
computer games sector is poised for a major take-off. Already
Internet gaming is proving extremely popular, with EA.com’s casual
games site, Pogo, the most visited site on the Web logging 4.4
billion minutes of play in January this year. Digital television is
also proving a valuable games portal, notably for female gamers with
Skydigital claiming that over 40 per cent of players on its Gamestar
service are women.”
"While the traditional bricks and mortar games market will continue
to grow, the development of wireless gaming, interactive TV,
streaming, online console gaming and internet games enables
publishers literally to think outside the box. They have huge
opportunities to develop new revenue streams and most importantly,
to maximise sales for their existing intellectual properties.
Publishers will be able to reach out to a more diverse gaming
audience, offering more opportunities to play across a wider range
of platforms. The future is good for the industry and good for
gamers too".
Internet PC gaming has been over-hyped by many. However, while there
have been notable “dot com” failures in the field, there have also
been resounding success stories. Led by multi-player games like
Everquest, Ultima Online and Asheron’s Call, the number of paying
subscribers to Internet games now exceeds 1m worldwide. Screen
Digest forecasts this will grow to 7m by end-2006, including 1.4m in
Europe. These subscribers will push Western World consumer spending
on PC-based Internet multiplayer games to $1.3bn by 2006, with €265m
of that in Europe.
While the popularity of multi-player PC games is expected to
increase, that market is poised to be eventually eclipsed by the
emerging market for “games on demand”. Although take-up of such
downloaded and “streamed” games by European PC owners will initially
lag, the number of users is projected in the report to hit 5.5m by
the end of 2006. The European Game on Demand market is expected to
be valued at €930m by 2006.
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