|
25th Feb 2000 Screen Digest 2000
In the most extensive survey ever of the UK and European leisure
software market, the new Screen Digest Report (Interactive Leisure
Software Market Assessment and Forecasts 1999 -2003) records 1999 as
another record year for UK sales of leisure software and associated
hardware. Total spending on hardware and software in the UK reached
almost £1.4 billion, 10 per cent up on 1998. The report commissioned
by the European Leisure Software Publishers Association (ELSPA) and
incorporating exclusive financial information provided by ELSPA
members, reveals the UK industry at the top of the European league.
In terms of leisure software only, sales of $1.6 billion in the UK
place it significantly ahead of the second placed German market,
which nets just over $1 billion.
The European leisure software market, which Screen Digest estimates
to be worth $5.5 billion, is now on a par with the US market, with
the Japanese market in third place at $3.5 billion. The UK is the
third largest individual country market after the US and Japan. The
global market is estimated at nearly $17 billion.
Another first for 1999, is the fact that consumer spending on
leisure software has overtaken the video retail market despite the
latter receiving a boost from the new DVD video technology. In terms
of consumer spending, leisure software is now firmly established as
the leader in the on-screen entertainment market, more than double
the size of the video rental market and 1.7 times more than cinema
box office spending.
Economic Contribution – Without Government Financial Subsidies
One of the key facts to emerge from the report is the positive
impact of UK leisure software products on the country’s economy and
creative reputation. British developed games generated an export
value of £503m in 1998, up nearly 11 per cent from 1997 and
exceeding export sums from either British film or TV. The leisure
software sector recorded a positive balance of trade in 1998 of
£218m compared to a total net trade deficit of £195m recorded by the
film and TV industries combined.
The report notes that in 1999, investment in the development of new
games was up by 36.5 per cent to £330m, which is almost half the
total invested in UK film production (although film production
benefits from extensive tax and support measures that are not
available to the games industry).
Commenting on these points, Roger Bennett, Director General of ELSPA
said:
“The emergence of the UK computer and video games industry as a
global force has been achieved without the financial assistance, tax
breaks and other support measures that film and other cultural
industries receive from the government. This is not to decry the
government’s support for other entertainment sectors but it does
make the games industry’s achievements all the more notable”.
Creative Reputation
The UK dominates the rest of Europe in terms of the creativity of
the output from the 6000 people who work in the 250 British
development studios. In 1998, Goldeneye 007, developed by Rare, was
the third biggest selling console game in the US. Four of the top
ten French games were British and three of the top six PC games in
Germany were developed in the UK. In the UK itself, five of the top
10 overall best sellers and all of the top four PC titles in 1998
were UK developed. British games accounted for 12 per cent of the
“hard to crack” US market, 30 per cent of the French market and over
20 per cent of the German market. The ubiquitous Lara Croft, star of
the Tomb Raider series is now recognised as a global icon and an
official “Cultural Ambassador” for the UK.
Other facts highlighted in the report are:
Sales of Software – Impact of Price Pressure
35 million units of leisure software were estimated to be sold to UK
consumers in 1999, a 27 per cent increase on 1998. Expressed in
volume terms, the market growth rate is higher than the value
equivalent which shows a 19 per cent increase on 1998 revenues, due
to the steadily increasing pressure on software prices.
Console Penetration
Just short of 2 million games consoles (e.g. PlayStation, N64,
Saturn and Dreamcast) were purchased in the UK in 1999, just short
of the 1998 high of 2.4m units. This means a total of 7.3m UK homes
(circa 31 per cent of the market) contain an advanced games console.
Just four years ago the level of penetration of consoles was 0.7 per
cent of UK households.
The level of 1999 sales is much higher than previously predicted and
is despite the fact that the current generation of consoles, led by
Sony PlayStation, is now into its fifth year. The impact of the new
generation of consoles, launched at the end of 1999 via Sega’s
Dreamcast, will really be felt this year along with Sony’s
PlayStation II, Nintendo’s Dolphin and probably Microsoft’s’ X-Box.
Future Outlook
The report predicts that the UK leisure software market will dip
this year and will level off in Europe but will recover quickly as
it enters the fastest growth phase ever to reach new heights by
2003.
Screen Digest identify a number of radical changes and challenges
which will impact on the market this year including:
· on-line gaming, with associated new business models
· e-commerce as a challenge to traditional “bricks and mortar” games
retailing
· digital distribution
· new forms of copyright piracy.
The full report Interactive Leisure Software: Market Assessment And
Forecasts 1999-2003 costs £695. It is available to ELSPA members at
£180. Orders can be made via the Screen Digest website at
www.screendigest.com. Queries should be addressed to sales@screendigest.com.
|