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2002 |
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where to find the facts 2002
IDSA - April 2002 -PDF
Data from the IDSA’s 2002 Consumer Survey - Demographics and Genre
Information - Sales and Economic Impact |
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2001 Game Sales and
Graphs
IDSA - April
2002
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At the
end of last year, about 46% of all U.S. households owned at least one video
game console. And
it is estimated that by 2005 game consoles will be in nearly 70 million American
homes. |
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2001 |
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Video Games & Youth Violence: EXAMINING THE FACTS
IDSA - November 2001 - PDF |
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State of the Industry - Report
2000/2001
Edita IDSA - Marzo 2001
PDF-654 KB |
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Economic impacts of the Demand for
playing interactive entertinment Software 2000
Edita: IDSA - Marzo 2001
PDF - 2 MB
In 2000, sales in the game software industry were growing at a rate
of 15 percent per year, more than double the rate of growth of the
U.S. economy as a whole and far outpacing sales growth in related
industries. In addition, the software publishing industry devotes 14
percent of it receip1to research and development, compared to other
entertainment industries which devote 9 to 12 percent of sales to
R&D. |
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