Biblioteca del Conocimiento

 

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Biblioteca del conocimiento - IDSA

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2002
  where to find the facts 2002
IDSA - April 2002 -PDF

Data from the IDSA’s 2002 Consumer Survey - Demographics and Genre Information - Sales and Economic Impact

   

2001 Game Sales and Graphs
IDSA - April 2002

 


   

Quick Facts About Video Game Consoles and Software
IDSA -
April 2002

At the end of last year, about 46% of all U.S. households owned at least one video game console. And it is estimated that by 2005 game consoles will be in nearly 70 million American homes. 


2001
  Video Games & Youth Violence: EXAMINING THE FACTS
IDSA - November 2001 - PDF

 


  State of the Industry - Report 2000/2001
Edita IDSA - Marzo 2001
PDF-654 KB

  Economic impacts of the Demand for playing interactive entertinment Software 2000
Edita: IDSA - Marzo 2001
PDF -  2 MB

In 2000, sales in the game software industry were growing at a rate of 15 percent per year, more than double the rate of growth of the U.S. economy as a whole and far outpacing sales growth in related industries. In addition, the software publishing industry devotes 14 percent of it receip1to research and development, compared to other entertainment industries which devote 9 to 12 percent of sales to R&D.



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